PRIDE MONTH

Today as we mark the conclusion of our celebration of Pride Month, we are reminded of the work that needs to be done. Though more and more people are accepting and embracing LGBTQ (lesbian, gay…

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Virtual Reality

VR has been around for a couple of years. I did not realize before our presentation this week and readings that it was being used in so many areas besides gaming. I just assumed it was only being used for the gaming world. It’s awesome to find out that other area such as medicine, military and education, etc. are using this technology to better their fields. Since, the presentation though I’ve noticed commercials for VR. I am quiet sure they have always been there but I have never paid attention to them before because I am not someone who is looking for the next greatest gaming system.

VR and AR (alternate reality) give the player a better feel for their game. They are able to be a player in the game as apposed to the person playing a player in the game. They get a more realistic kind of feel to what is happening in the game. VR is also used to attend concerts or events. I find it fascinating that this kind of “console” has been taken from the gaming world and placed into use for everyday life.

With VR being used in everyday life there are issues with if it’s safe. There are some people who think VR is a dangerous route. There is danger is almost anything we do. Many people were and still are skeptical of games in general. I think that VR being used for games and or in real life training or scenarios is a good thing and will help further developments in many fields.

During class we played with some VR games. The ones I tired made me sick. I usually don’t get motion sickness easily so I was surprised that this happened. While reading “How neuroscience can pave the way for VR’s future” there was a section about Motion. It basically explain that every person is going to have a different reaction to VR stimulation and that they have to adjust to what their body needs. Whether that is speeding or slowing a frame down, or minimize lag. Some systems such as Google Earth use an eye tracking system to help with any motion sickness effects.

Graft also explains that VR can help treat phobias, which I found pretty exciting. Early in my education I sought out Psychology but eventually switch routes but doesn’t mean I don’t like to learn about new phobias or phobia treatments.

Overall, I think VR coming into our world will benefit us more than it will harm us. It is becoming more and more popular and accessible and that doesn’t seem like it is going to change anytime soon. There are really great fields that can benefit a lot from VR. The gaming world may see more harm than what VR can be used for in education or medical fields. Just like with any games though if it is played appropriately then there shouldn’t be any harm.

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